Technology Addictions of the Fight Response

rosslaird's picture

An argument might be made that violent video games have replaced actual war as an adolescent milestone. And yet, most video games are about orienting more than fighting. This is not say that fighting is absent. Here are some examples:

Halo

Halo is an immensely successful game franchise. The intended experience for the user is complete immersion in the experience of battle.

Gears of War

This is essentially the same idea as Halo:

Gears of War